Welcome To 3DQub!
3DQub ( pronounced “3D Cube” ) is THE new HUB for visual effects, games, and AR/VR artists. It is full of resources like company listing, daily news, interviews, a job board and tutorials to help you stay updated with the latest techniques and technologies. Our goal is to promote our artists and companies locally and globally and bring the game, VFX, and VR/AR artists together.
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Joke of the Day:
The last thing I want to do is hurt you; but it’s still on the list.
The first time I met Thomas, I was teaching Maya at l’UQAT. While doing the very first round to learn more about the students, he told me he was a VFX supe at Rodeo FX. I told myself : “Mmm…what the heck is he doing here?”. Right after the first class, I realized how passionate and easy-going this dude was. So, when we decided to launch 3DQub, I immediately knew I wanted him to be the first artist to interview…and he has a lot to say about his work. Daniel
When you talk to Mark, you instantly notice he’s an enthusiastic person. As you’ll read in this in-depth interview, Marc is motivated and passionate about his baby: Cluster VFX Studio. You’ll also understand what business owners have to face on a day-to-day basis. So, if you’re an artist and want to know what your boss is really doing for you, read this article! Daniel
VFX Pipeline - From Newbie to TD, Part 1
By Hugo Léveillé
In this course, Hugo Léveillé shows various tips and tricks to build a VFX pipeline. You will see how to build various pipeline tools using a variety of software. In this first part, you will learn how to manage Python modules with the virtual environment and PIP. Next, you’ll learn how build a database system from scratch so that you can save our project information inside it, which will be the foundation of what will be built in future courses.
A FULL INTRODUCTION TO GROOMING WITH YETI
By MARIO REITBAUER
IN THIS COURSE YOU WILL LEARN FROM THE VERY BEST. MARIO REITBAUER (CFX SUPERVISOR, GROOM TD & CGI GENERALIST) WILL WALK YOU THROUGH HIS ENTIRE GROOMING PROCESS IN MAYA AND YETI. MARIO HAS TAKEN A USER FRIENDLY APPROACH TO TEACHING AND BROKEN DOWN EACH STEP CLEARLY. YOU WILL LEARN HOW TO USE REFERENCE IMAGERY TO DEVELOP A TRULY BREATH TAKING PHOTO REAL RESULT.
Maya: Advanced Materials
By Aaron F. Ross
Learn how to design a wide range of convincing materials with the new Standard Surface shader. Plus, discover how to apply textures to key shading attributes, render transparency and translucency, and add surface detail with bump, normal, and displacement maps.
Peneloppe is exactly like in her picture, always smiling and joking. Despite the fact that she’s taking her role very seriously she’s always there if you need help or talk. She’s easy-going and approachable. In this chat, she tells us more about the things you should do during an interview as well as how fun it is to work at Folks VFX. Daniel
Gabriel was one of the students you tend to remember. He was really passionate and always wanted to learn more. Those two are essential to be part of this community. When I first met him, he really wanted to be a Character Artist. As soon as he touched Houdini, he said: “No, no, no…It’s Houdini now, nothing else!”, and he never looked back. No surprise he already found a job at Eidos Montreal. It’s hard to know what you want to do when you start studying, and that’s perfectly normal. Just try everything! Daniel